It is no longer a must find on my interloper runs and is in fact nothing more then scrap at this point. I no longer have to make a swing by The Carter Dam for that guaranteed Scarf in the long corridor. I approve of the items (well, I don't, but you made the craftable bunny hat, so I must concede that my objections to craftable hats are moot at this point.), but they should be something you slap on to prevent frostbite, not an item that you are likely to keep around for an extended period of time. This is not the sort of behavior you should be encouraging in game play. And if my jeans and socks are at 50% or lower (which is typical) I VASTLY improve my situation by, at first opportunity, tear up my own clothes TO GET WARMER. EVEN IF the socks and jeans were at max value, I sacrifice +1.25/+0.0 for +1/+0.5 AND gain protection from frostbite for my head. I don't need the jeans to prevent frostbite. Step One, Scrap Both and use the cloth to make a hat. I mean, seriously? What do you usually start with in Interloper? Socks and Jeans, usually in crappy condition. Given the sheer amount of cloth the game throws at you, this will be the first item any interloper will ever craft, followed by a second cloth hat for good measure. Each item having some sort of advantage to the others in the same tier. There needs to be a gradient to these sorts of things. I would reduce the hat to 0.5/0.2 so it matches the cloth wrap gloves, and for the love of all that is holy, make it so it only can be selected for the inner head slot. The current values are still within acceptable parameters, however. I like a clear demarcation between equipment tiers. I'd prefer +0.2/0.2, but hey, that's just me. The fact it is +1/0/+0.5 is bad enough, but to be able to wear two at the same time? Madness! You have just rendered any head clothing item other than the Maple Leaf Wool Toque, The Bavaclava, Fleese Cowl, and the Craftible rabbit hat. So, for 4 cloth I can make two craftable hats that grant me a total +2 to temp as well as +0.5% to wind resistance.
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